MMO multiplayer tutorial for Unity with uLink authoritative server

MMO multiplayer tutorial for Unity with uLink authoritative server

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Download the full authoritative server tutorial project and compiled .exe

Here you can see a video of what you should expect by following this unity multiplayer tutorial with uLink as authoritative server :

You can download the full Unity ulink multiplayer authoritative server tutorial that you can import in your Unity project to the following direct link :

Unity ulink multiplayer authoritative server tutorial full download link

You can download a compiled executable version of the server and client files to take a look of the final product of this unity multiplayer tutorial :

Client : ulink-authoritative-server-tutorial-client.rar

Server : ulink-authoritative-server-tutorial-server.rar

4 thoughts on “MMO multiplayer tutorial for Unity with uLink authoritative server

  1. I have tried tow ork on this. Somehow my client is stuck in “Instantiating”. I am able to move it though but without any effect on the server. The model seems to come back to the spawn point after any movement in the client.

    • Hi ! Do you use the same Unity and uLink versions of this tutorial? I should check and validate this tutorial also with the latest versions. However the issue you refer to is something i recall experiencing while i was coding, the server is overwriting the transform component, please check your project ,every option of the creator owner and proxy objects should match the tutorial.
      Meanwhile i will review the tutorial to check for bugs, maybe we can sort out your problem together.

      Also after a quick look i added a page with a video of the final result you should get, and a link to the project and compiled files. Carefully check the uLink Network view component options of the Proxy, Owner and Creator gameobjects.

      Thanks for your comment !

  2. I could not switch from manual view id to allocated until i had draged the creator prefab into the project folder! just a heads up for anyone who might have the same problem.

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