Contents - Quick Links
Here you can see a video of what you should expect by following this unity multiplayer tutorial with uLink as authoritative server :
You can download the full Unity ulink multiplayer authoritative server tutorial that you can import in your Unity project to the following direct link :
Unity ulink multiplayer authoritative server tutorial full download link
You can download a compiled executable version of the server and client files to take a look of the final product of this unity multiplayer tutorial :
Client : ulink-authoritative-server-tutorial-client.rar
Server : ulink-authoritative-server-tutorial-server.rar
Nice article!
Some details on “Handover” would be cool.
I have tried tow ork on this. Somehow my client is stuck in “Instantiating”. I am able to move it though but without any effect on the server. The model seems to come back to the spawn point after any movement in the client.
Hi ! Do you use the same Unity and uLink versions of this tutorial? I should check and validate this tutorial also with the latest versions. However the issue you refer to is something i recall experiencing while i was coding, the server is overwriting the transform component, please check your project ,every option of the creator owner and proxy objects should match the tutorial.
Meanwhile i will review the tutorial to check for bugs, maybe we can sort out your problem together.
Also after a quick look i added a page with a video of the final result you should get, and a link to the project and compiled files. Carefully check the uLink Network view component options of the Proxy, Owner and Creator gameobjects.
Thanks for your comment !
I could not switch from manual view id to allocated until i had draged the creator prefab into the project folder! just a heads up for anyone who might have the same problem.