Unity multiplayer tutorial, physics calculations on server

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Building the game .exe and Unity full project download

The last step in this Unity multiplayer tutorial with physics on server is to build and test the pongclient and pongserver scenes. You can also just build two client scene saving them with different names and run the pongserver scene from the editor with the play button to debug any error you might encounter. 16-Unity-ulink-multiplayer-authoritative-physics-server-tutorial

If you have synchronization issue try to insert an higher value in the network (uLink –> Edit Settings) Send Rate setting, but beware because this increases network overhead.

17-Unity-ulink-multiplayer-authoritative-physics-server-tutorialYou can download the full Unity multiplayer tutorial with physics on server unitypackage project with C# code examples at the following link :

 Unity multiplayer tutorial with physics on server unitypackage project free download with C# code examples

uLink is a great free to try networking library to create your Unity multiplayer game, and its price is affordable for an indie developer. I hope this Unity multiplayer tutorial with physics on server using uLink network Library has been useful to you, please feel free to comment if you find any issue !

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